Drawing
Drawing walls
Learn how walls form the basis for a clear situatieschema and readable floor plan.
Why walls matter#
Walls form the spatial base of your situatieschema. A clear structure makes it easier to place sockets, switches, lighting points, and other components logically.
Basic workflow#
- Open or create a project.
- Create a situation or floor plan.
- Choose the wall tool in the drawing environment.
- Place walls according to the room shape.
- Check corners, connections, and dimensions before adding electrical symbols.
Drawing accurately#
Use snapping and extend/trim when available in the active drawing workflow. Visually check that walls connect and that spaces remain readable.
Real editor controls#
While drawing a wall, click or press Space to place points. Use Shift for angle snapping, C to close a wall loop, Backspace to remove the previous point, L for a fixed length, A for an angle and Enter to finish. Escape cancels the drawing.
Walls use a construction centerline and a configured thickness. Outer and inner wall tools use the active editor settings for that thickness. The visible polygon is generated from that centerline unless the wall has been boundary-edited or extruded.
After a wall is selected#
- Press E to extend the wall.
- Press Shift+E to edit centerline or polygon vertices.
- Press Delete or Backspace to delete the wall and hosted openings.
- Double-click a wall to unlock one drag move. Hosted doors, windows and related objects are translated with the wall.
Openings and hosted objects#
Doors and windows are hosted on wall segments. Their wall cut is rebuilt from source wall geometry plus all active openings, so adding a third opening should not corrupt the first two. For detailed opening behavior, see Doors, windows and wall cutouts.
Common problems#
If symbols later appear unclear or illogical, the cause is often an incomplete floor plan. Correct the walls first, then reposition components if needed.
If a wall edit is rejected, the proposed polygon probably collapsed or crossed itself. Cancel with Escape or adjust fewer vertices.